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Splinterlands Town Hall Summary - April 6th, 2022 - 8PM Eastern!

Town Hall Summary

  • Speakers:
    • Aggroed (Co-Founder)
    • Hardpoint (Chief Technology Officer)
    • Chatter (Director of Growth)
    • MateuszMajewski (Creative - Art Lead)
    • WeirdBeard (ESports Manager)
    • Cryptomancer (Lead Developer)
    • WafflesKitty (DYGYCON)
  • Main Topics:
    • Official Roadmap 💥
    • Company Updates ⚡️
    • Eye Candy 👀
  • Recording:

  • Timestamps:

    • 02:00 - General Intro
    • 04:30 - MateuszMajewski Intro/Update (Creative)
    • 13:10 - Hardpoint Update (Roadmap)
    • 29:20 - Chatter Update (GDC & NFT LA)
    • 34:10 - WeirdBeard Update (Tournaments)
    • 44:00 - Cryptomancer Update (Development)
    • 1:01:30 - WafflesKitty Update (DYGYCON)
    • 1:07:55 - Q&A
    • 1:56:25 - Closing Remarks

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💥 Splinterlands Roadmap 💥

Notes:

  • Can also be found on the Docs site (https://docs.splinterlands.com/platform/roadmap)
  • Team's goal is to update this roadmap at least monthly
  • There are no hard deadlines as the team is agile and always pushing towards getting these big items done
  • Each item has a "Mana Cost" which reflects the scope and effort of work

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💥 Company Updates 💥

Modern/Wild Updates:

  • Most of the code for Modern/Wild is finished
    • Ranked Rewards update will be released first though
    • Tournament support may not be included in the first phase, but will be included in at least the second phase
  • Modern/Wild ranked formats can be toggled with the buttons near the top of the page
  • There will be two reward pools: 1 for Modern, 1 for Wild
    • Both reward pools will be independent of each other
    • So rewards most likely will be different between the two depending on the number of players that play in each format
  • The Energy Capture Rate (ECR) will stay as it is
    • Any battle between Mordern or Wild will reduce your ECR
  • Quests can be completed in either format
  • Power requirements will be reduced for Modern; Wild will stay the same
  • When Modern/Wild tournament support is released, Reward cards will begin to be used in their appropriate sets for tournaments

Marketing Updates:

  • Team is working with Crypto.com to support SPS listing for US residents
    • Currently only available for non-US residents
  • Currently making Snapchat ads and VR ads
    • May be able to open a pack in a VR filter

Creative Team Updates:

  • Highest priority item currently is Ranked Rewards
    • New animations, art styles, etc...
  • Team is also creating mock-ups of Modern/Wild Ranked formats
  • Additional work is creating new character art

Tournament/ESports Updates:

  • Used to take 3-4 seasons for new spellbook owners to enter into tournaments
    • Average is around 2.1 seasons now due to lower requirements and more variety
  • Seen large number of first time players in tournaments
    • Bronze Blunder from a month ago had around 150 players
    • Last Bronze Blunder that ended was around 250 players
  • Looking for more player tournament feedback

General Team Updates:

  • Hardpoint & Chatter had some great conversations and experiences at GDC and NFT LA
    • Bunch of additional talks for partnerships
    • Had/have more communications with guilds and getting them in the game
    • Others amused by the age and maturity of the game
  • Have a second promo card in the works
    • Contracts are being worked on before officially worked on
    • Was teased in a previous townhall that it was a professional athlete
  • Vegas is confirmed for Splinterfest 2022
    • June/July are the potential months being planned around

DYGYCON:

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⚡️ Q&A Summary ⚡️

SPS Validators:

  • No new updates to be announced this week, but Aggy is hoping Matt is able to join next week to provide more information on SPS Validators
    • Nodes, tokenomics, DAO's, etc...

DEC:

  • Once the SPS airdrop completes, Chaos Legion packs will probably be purchasable at a price of 4000 DEC
  • Will support DEC to be stable as originally designed

Last Release Update:

  • Performance bottlenecks made the system unplayable
    • Instead of keeping it unplayable, the team rolled back the changes
    • Working on simulating load stress in the QA environments to better test new changes and functionality
  • Team is looking to target specific time windows for the Dev team to release updates without interfering with tournaments & brawls

Guild Brawls:

  • Guild brawls will receive some love after tournaments are done being worked on
  • There are plenty of changes already on the teams backlog to enhance brawls

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🔥 EYE CANDY 🔥

New Character Concept Art




Modern Format Battle Page


Wild Format Battle Page


New Player Profile Stats

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Recent Announcements

SPS Listing On Crypto.com

  • New SPS:USDT trading pair coming on Crypto.com!

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Past AMA Summaries



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Next AMA - Wednesday, April 13th, 10AM Eastern (1PM UTC)

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