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Splinterlands Art Contest // Week 184 // 3D Card Grim Reaper

Portada5.jpg

Hello, I hope you like this work, I already had it done months ago but without publishing it because I was solving map problems in the textures and seeing whether to apply retopology or reduce the polygons directly with the modifiers.

With this model I learned to work with the UVs and the application of materials, I still need to improve with the renders but now that is missing, I liked a little more the game of cameras that one can do from the 3DSMAX but since before I worked in 3D with that program, in the part of lights and cameras it was what I mastered the most in that program since I think it was easier, the Blender is much better in the part of sculpting or modeling a character as such in my opinion but I still lack master it.


  • Program:

Blender 3D
Armorpaint


High speed video of the model: CLICK


  • Model Samples:

Grim Reaper.png


  • Model on support with skeleton:

modelo 1 a.jpg


modelo 2 a.jpg


modelo 3 a.jpg


  • Model with textures:

tes 1.jpg


tesnet rende2.jpg


  • Renders ready:

A4.jpg


A5.jpg


A2.jpg


A3.jpg


T3.jpg


tr4.jpg


A7.jpg


Thank you very much and I hope you liked my post Greetings 😄


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