Hello, I hope you like this work, I already had it done months ago but without publishing it because I was solving map problems in the textures and seeing whether to apply retopology or reduce the polygons directly with the modifiers.
With this model I learned to work with the UVs and the application of materials, I still need to improve with the renders but now that is missing, I liked a little more the game of cameras that one can do from the 3DSMAX but since before I worked in 3D with that program, in the part of lights and cameras it was what I mastered the most in that program since I think it was easier, the Blender is much better in the part of sculpting or modeling a character as such in my opinion but I still lack master it.
- Program:
Blender 3D
Armorpaint
High speed video of the model: CLICK
- Model Samples:
- Model on support with skeleton:
- Model with textures:
- Renders ready:
Thank you very much and I hope you liked my post Greetings 😄