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Interlude: On Mary's Abilities (lvl 6, D&D meta)

Hello, Everyone!

I'm so happy to still be writing about Mary, so far into her D&D development! It’s been such a wild journey!

After the fight with Kloth, all the characters have levelled up to lvl 7, but I’m not going to tell you about their new abilities--I’m going to let the story show you what they can do in the future--but I can at least tell you about what Mary’s been having so far, from a D&D (meta) perspective.

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As you know, Mary’s an Archfey Warlock. That means that her Patron is a very powerful Archfey and he gives her all sorts of abilities. Some of them she asks for (because she’s seen them or read about them in a book) and some he just dumps on her to make her… well, not die.

Some of those are, as follows:

  • Fey Presence (it gives her the ability to charm or frighten the people around her. She used this one briefly and without much success when she was trying to run away from Aurum)
  • Misty Escape (another one she used--this time successfully--during her… well, escape. It gives her the ability to disappear in a puff of mist and teleport up to 60 feet, then run away, invisible)
  • Fey Touched (a feat that allows her to cast useful spells like Charm Person and Misty Step)

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At lvl 2, Mary got the right to use Eldritch Invocations – interesting additional abilities that her Patron grants her. They are, currently, as follows:

  • Eldritch Sight (Mary’s first Invocation. Makes magic look pretty. On our D&D table, it activates when I say ‘Blink!’)
  • Devil’s Sight (Makes her see in darkness. Was given by Gillean when Mary was struggling down the tunnels under Belfast)
  • Repelling Blast (Mary doesn’t want any enemies close to herself. They tend to make her do ‘ouch’. So, she pushes them away every time she hits them with the Eldritch Blast)
  • Aspect of the Moon (Allows her to not sleep. She’s not supposed to have this one, but we have a benevolent DM and I really fought for it!)

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At lvl 3, Mary got a Boon from her Patron and she chose Pact of the Tome. Of course she did! She got a book out of the whole deal! It has all her spells inside, and it allows her to communicate with Gillean outside of dreams.
Pact of the Tome meant that she got three more small spells (a.k.a. Cantrips) that she was able to use:

  • Spare the Dying (because someone could die around her and what if Bruno wasn’t there to bring them back?!)
  • Dancing Lights (another pretty spell. Makes four multicoloured lights in the form of butterflies that Mary can send out to alight something. Too bad she doesn’t need it after she began seeing in darkness!)
  • Message (her--I daresay--signature spell. She uses it when she needs to communicate to someone without her enemies hearing. Problem is, sometimes her anxious brain thinks all other people are enemies, including her friends)

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And now, the moment you’ve all been waiting for: Mary’s Spells!!!

Currently, she has three Cantrips:

  • Eldritch Blast (she uses it very often. After her measly 3 spellslots expire, it’s all she has left in her offensive repertoire)
  • Minor Illusion (she used it a lot in the Belfast arc, but hasn’t had a need for recently. That doesn’t mean she doesn’t need it, it’s always useful to have a way to trick your opponents’ senses!)
  • Toll the Dead (she almost hasn’t used that one, but I keep it just because I might need something offensive that doesn’t need an attack roll…)

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Her levelled spells are more interesting, though. She has:

  • Mirror Image (Gillean gave it to her so that she could have at least a little bit of protection. It’s supposed to give her three mirror duplicates and lower the chance of her being hit during fights. For example, in this fight she might not have been impaled through the heart. Oh, well…)
  • Phantasmal Force (it was really useful in Nurvureem’s lair but she hasn’t used it ever since. I don’t think she’s going to stick with it for much longer…)
  • Flock of Familiars (another of her signature spells. Gives her a few familiars to spy for her and give her moral support)
  • Counterspell (very useful! She used it to save Bruno’s a$$ when Kloth was going to do something terrible to him)
  • Tongues (helps people communicate in any language. She used it to grant Aurum that ability when he was posing as an elf woman for this little shenanigan)
  • Calm Emotions (she got rid of Hold Person for that one. It helped her with Maquiel Prouvier and made his stay in jail a little bit more bearable, at least for a while)

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In addition to her spells and abilities, Mary can make potions (so far she’s learned how to brew Healing Potions and Potions of Waterbreathing. She also has some useful books on her disposal: ‘The Foundation of Alchemy’, ‘Herbalist Me’, ‘Myths and Legends And the Magic Within’, as well as the utterly useless (but gifted by Aurum) ‘How to Write Fiction’.

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That’s all for now, I think. I hope it was interesting for you to read about Mary’s abilities. Let’s hope you’ll continue reading our story! Don't forget to check out the last episode, as well as the next!

Take care and be well!


Episodes of Mary Windfiddle's story come out every Monday, Wednesday and Friday.
(Also, here's a link to the Chapter Guide and the Glossary for the series. You're welcome!)


An important disclaimer: These are my notes from a D&D game turned into a narrative. All the worldbuilding and NPC encounters belong to our DM, and all the actions of the other main characters (Aurum and Bruno) belong to my co-players. My contribution to the story is only everything Mary-related (actions, reactions, inner thoughts), as well as the writing itself.

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