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Under the Road - Part 1/3 (D&D story)

Hey, Everyone!

You remember my D&D character Mary Windfiddle, the lovely bookworm who became Warlock to go adventuring.
We're finally in game sessions territory. All the previous posts were backstory (and don't you worry about it, there is much more of that coming up because I keep thinking of new things to add). But this is the first time our D&D group actually played and everything here happened for real (or at least these are my -- somehow flawed and definitely Mary-centric -- memories of what actually transpired).


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Mary, along with a few other adventurers and several guards, got hired to escort a lord by the name of Dwendel and his family who were travelling to the elven lands of Myth Adofhaer to settle down (or hide, some would say) far away from a quickly heating political situation in the country of Pamagos.

For Mary, still not used to her Warlock powers (and, let’s be honest, to actually being on her own), this was an excellent opportunity to see that part of the world with a bigger group and less danger for herself. Her being hired was almost accidental, she was really nervous at the interview but the Master of the guards found that really charming; plus she did show him that she can do magic (she accidentally broke a stool using her Unseen Servant and the Master was convinced that this can be used in a fight).

The wagons of lord Dwendel travelled undisturbed for a few days and started crossing a seemingly uninteresting flat terrain. It looked safe and boring, no sign of growth or elevation for miles and miles. Mary was beginning to think that travelling the world wasn’t as exciting as people made it out to be, when, suddenly, the earth errupted with a bang.

A huge cloud of dust spread in the air, people started yelling, and a glimmer of segmented body revealed a big worm who slammed into the luggage cart, breaking its top off. Mary instantly recognized the creature - a Carrion crawler - from a book she had once read.

She started yelling everything she knew about it to the others (because information was, as far as she knew, the best weapon). Meanwhile, the worm opened its jaws, not to devour any of the people around (it seemed not to care about them, being scavengers of dead flesh and all) but to bite into a big chest which was part of lord Dwendel’s luggage. It took it whole, and, before anyone could react, slithered back in its hole.

Lord Dwendel was beside himself. It seemed that there was something really important or expensive in that chest. He demanded that the adventurers went down and got it back and promised a hefty reward if they did.

So, they prepared themselves and entered the tunnel.

– – –

But that’s where I need to stop writing for now. I found out that telling such a story in English is actually very taxing for my poor brain :) Not only do I have to remember what happened in the game session but also tell it in an English that isn’t very wooden or clunky.

In which I’m not sure I'm succeeding :(

I would be very grateful for any sort of style or vocabulary advice from another writing person!

Anyway :) Until next time!
Take care and be well!
And thank you for reading!

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