Hello, Everyone!
A friend who's been following Mary Windfiddle's story told me it'd be nice if there was a guide for any person, place or monster Mary and her friends have encountered during their journeys so far.
This is its first part, dedicated to all the people, creatures and monsters our heroes have encountered, up to--and including--Too Close for Comfort - Part 1.
(introduction chapter)
A human warlock from Frinkeltong. Likes to read and learn things. Not very good in social situations. Capable of more than she thinks.
(introduction chapter)
A dwarven cleric from Belfast. Very serious and responsible. Likes to make toys and interesting mechanical things. Sometimes forgets the name of his deity.
(introduction chapter)
A human bard from Pamagos. Grew up in a circus. Likes to
(introduction chapter)
An Archfey. His identity is still unknown. Likes oranges. Provides Mary with her magic powers and gives her tasks.
(introduction chapter)
A merchant from Pamagos looking for an asylym from the heated political
situation between Pamagos and Myth Adofhaer. Hired Mary, Bruno and Aurum as escort for him and his family from Pamagos to Myth Adofhaer where he intended to settle in.
(introduction chapter)
Another adventurer hired by lord Dwendel to escort him from Pamagos to Myth Adofhaer. Brash and self-centered, likes to brag about his successes (or successes that he thinks are his).
(introduction chapter)
A duergar Mary and her companions met in their first mission together. He was upset because their leader had killed his brother. Our adventurers spared his life and let him go.
(first mentioned here)
Barhados' brother, killed by Agrax.
(introduction chapter)
Lord Dwendel's 6 year-old son. Can't be sneaky to save his life. Proposed to Mary at one point.
(introduction chapter)
A creepy old lady with freakily long fingers. Shady as f*ck. We don't know anything about her yet.
(first mentioned here)
Lord Dwendel's missing daughter. Last seen six years ago in Pamagos. Known to be kind and merciful. Had merits with the elves because of which her family was allowed in Myth Adofhaer.
(introduction chapter)
The messenger guild in Eastern Erathos. Able to magically find the recipients for the messages sent through them. Patroned by the goddess of knowledge Ioun.
(first mentioned here)
An elf scientist (dead). Used to do experiments with plants, tried to give them consciousness in order for them to be able to protect themselves. Presumably killed by one of his own test subjects- a living tree.
(introduction chapter)
A Dragonborn from the Zerakastolian forces, companion to Lady Kaire. Very rude. Hates elves.
(introduction chapter)
A Divination wizard from Zerakas tol. Sent to Meraket to deal with the drought there. Accompanied by Sir Genos. A nice lady, spreads propaganda.
(first mentioned here)
A female wizard, human. Founded Zerakas tol 700 years ago and is still its ruler to this day.
(introduction chapter)
A halfling bartender from Meraket, very opportunistic and rude. Owner of 'The Stern Mistress', later 'The Entrance to the Underground'.
(introduction chapter)
The exasperated Captain of Meraket's guard. Has a squabble with Rupert. Really doesn't like that halfling.
(first mentioned here)
The last Emperor of Erathos. Died about 48 years ago in dubious circumstances. Due to the details around his death never being revealed, in certain circles he's thought to have been murdured by his wife Cremena.
(first mentioned here)
The half-elven wife of Ignas II. Some people think she's killed her husband 48 years ago. Lives in Myth Adofhaer and is under its protection. The elves are aiming to put her on her late husband's throne.
(first mentioned here)
Ignas II's grandson, 14 years old. Lives in Zerakas tol and is under its protection. People who know him say he's just like his grandfather. Zerakas tol is aiming to put him on Ignas' throne to unite the Empire once again.
(introduction chapter)
Bruno's sister. Super cool. A druid. Likes to be unique. Supplies Aurum with weeds. Mary likes her a lot.
(introduction chapter)
Bruno's mom. Very strict, head of the family. Disapproves of Paulina's carefree lifestyle.
(first mentioned here)
Bruno and Paulina's brother. Disappeared in the tunnels beneath Belfast, along with a group of dwarven loggers. Known to be a tunnel safety specialist.
(introduction chapter)
The richest and most influential dwarf in Belfast. Has a bank.
(first mentioned here)
A giant made of stone. Leads the Duergar. Has sent an ultimatum to Belfast to either give his people access to their mines, or be destroyed by his army.
(introduction chapter)
A goblin girl who almost got eaten in the tunnels beneath Belfast. Mary and her friends saved her and proved that humans don't eat goblins.
(introduction chapter)
Kiyra's grandmother, a goblin lady. Knows everything (according to Kiyra). Has a pretty good bargaining sense.
(introduction chapter)
Dwarven loggers, captured by the duergar during the fight in the goblin cavern. After being imprisoned, they were being taken to 'the brains' (presumably to be offered as a sacrifice of some sort). Saved by Mary and her friends in their first fight with a Roper.
(first mentioned here)
A Loxodon (elephant-headed person). A legendary figure, famous for leading the defence of Kipsos pass in year 918. Had magical bells that looked the same as the one Aurum has.
(introduction chapter)
One of the dwarven loggers. After being captured by the Duergar, he was sent to Nurvureem's cavern to be her 'plaything'.
(introduction chapter)
A black dragon. Terrifying. Likes to torture her victims. Captures Mary when she messes up her retreat after her mission.
(first encountered here)
A worm-like creature, known to feed with decaying flesh. It was the first monster Mary and her friends encountered during their adventures!
(first encountered here)
Dark dwarves. Live in the Underdark. Grey skin, white hair and beard, thinner than light dwarves. Known to be cruel and nasty.
(first encountered here)
Undead creatures. Grey skin, not very intelligent. Known for their bite which infects people with ‘ghoul fever’ – an illness which soon kills its victims and turns them into ghouls as well.
(first encountered here)
Sent by Mary's Patron to 'guard' the sleeping Bruno while she and Aurum went on a solo mission. Always angry. Has a toothpick-sized sword and WILL stab you!
(first encountered here)
A creature Mary and Aurum stumbled upon in Sylvanas’ laboratory. Dangerous. Can envelop and slowly dissolve you inside of itself.
(first encountered here)
Mary's Unseen Servant. Strictly speaking, he’s not alive but she loves him nonetheless.
(first encountered here)
An experimental creature from Sylvannas’ laboratory. Very aggressive. Probably killed its creator.
(first encountered here)
Good day! The mushroom people who inhabit the cavern adjacent to Sylvanas’ laboratory. Were friends with the elf and mourn his death. One of them calls itself ‘Mr. Fungus’.
(first encountered here)
Also known as ‘a land shark’. A heavily armoured creature which burrows deep underground and eats anything that it comes in contact with. Not very intelligent but deadly.
(first encountered here)
Small green skinned creatures. Can be good, can be bad. We know of two tribes living in the Upper Dark – The Ravens and The River Folk. Viyra and Kiyra are from the latter.
(first encountered here)
Huge goats. Like to eat and sleep. Don’t really care about anything else.
(first encountered here)
A very dangerous creature, likes to eat flesh. When sleeping, can be mistaken with a column or stalactite/stalagmite. When awoken, forms an eye, a mouth full of sharp teeth and several tentacles with which it can move and catch its prey.
(first encountered here)
The Fearsome Threesome, characters from a fairytale Mary and Aurum knew from childhood. Also, Mary’s favourite origami familiars. Atti is an owl, Aingels is a tressym (a flying cat) and Rudhol is an almiraj (a bunny with a horn on its forehead).
(first encountered here)
Also known as ‘the Thing Under the Bridge’. Babbles incoherently when people are close by and, if it’s awakened, screams with a thousand voices and compels its victims to jump into his embrace.
(first mentioned here)
Bruno’s deity! God of blacksmiths and crafters. Known to have given the world its form and forged the first dwarves. Values proactivity, valour and honest labor.
(first mentioned here)
Mary worships her! Goddess of knowledge and prophecy. She created language and writing so that information can be shared among the mortals. Known to have given pegasi to the first Bearers to allow them to deliver their messages around the world.
That's all, folks!
At least for now.
I hope you don't get too confused with all the people and places in Mary's world. Take a look at the other part of the Glossary. See you next time in Mary Windfiddle's Adventures!